The gameplay is simple by today’s standards, and many of its concepts have mutated into the style of the new Doom and Doom Eternal games, but the pure visceral fun of the original Quake is hard to ignore. Bunny hopping and strafe jumping were born here, as well as rocket jumping to propel you higher in the air, a now time-honoured mechanic. The basic physics of the grenade launcher will keep you on your toes as you race around corners, as do plenty of cheeky traps and surprises from the developers. Your character moves at full tilt speed, stopping and turning on a dime, turning encounters into dances of strafing. Quake really was a major evolution from the Doom series at the time, not just offering fully-3D environments, but adding better platforming with jumping and swimming. Not only does it help explain the Nine Inch Nails references on the Nail Gun ammo strewn throughout levels but also still is an amazingly solid OST. The original Trent Reznor soundtrack, missing from the Steam release due to licensing constraints, is also fully restored. Notably missing is Raytracing support, which isn’t a biggie given the original would never have had it in mind, but is something that was included in the Quake II re-release we saw last year. Dynamic lighting is integrated along with coloured lighting, and graphical options like motion blur, anti-aliasing, depth of field can be switched on and off. Models have been enhanced, though are still in line with the original representations, along with the textures. 4K and widescreen (including ultra widescreen) support – tick, while mostly maintaining buttery smooth framerates. Just about everything you’d want to be updated is seen to here. Night Dive Studios have released this new version across a suite of platforms, including PS5, PS4, Xbox One, Xbox Series S|X, Switch, and for anyone who already owned it on PC, it’s a free update – which is an amazing deal. ![]() Of course, Quake originally came out came out in 1996 after id Software’s first Doom games, with the developer continuing to iterate on the 3D FPS they’d helped establish, by creating a new engine, with a huge leap into polygonal graphics and fully 3D explorable worlds. If you DON'T have Quake and you'd like to revisit the granddaddy of today's brown-on-brown shooters, it's available now on Steam, the Microsoft Store, and Bethesda's own store for just $9.99.The remaster of Quake comes at the perfect time for me, just as I’ve finished cleaning up the recent Doom ports on Switch. Naturally, the PC version already supported 4K UHD resolution (and even higher resolutions), and it also supports sky-high framerates, with a ton of configurability for weird aspect ratios and funky control layouts. ![]() Contrary to pre-release rumors, it includes the full original soundtracks for the base game and its expansion packs. Full online play for up to 16 players is also included. The remaster is worth playing, though it includes updated models and textures for creatures and weapons, as well as some new visual effects courtesy of the move to Night Dive's own KEX engine. And don't fret if you're a boomer who prefers the original DOS version, GLQuake, or a source port like DarkPlaces or QuakeSpasm-that game is still included and available in your Steam copy too. Likewise, if you previously owned Quake on Steam, you already have this remaster in your library. The update is free to all owners of Quake on the PlayStation and Xbox platforms. Sony fans can enjoy support for the PS5 DualSense controller's adaptive triggers and integrated speaker. Xbox gamers can also enjoy Play Anywhere support, which means that if they own the game on the Xbox they can play it (and carry over their progress) on Windows PCs, too.
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